Last updated 1 October 2026 · Applies to the Ludoz mobile game (com.ludozgame.app)
Ludoz needs no account and no sign-in. We never ask for your email address, phone number or location, and we cannot identify you personally. There is no account and no history of your games tied to you.
Three things involve other companies, and each is explained in full below: the game shows ads; when you play online, Unity's servers connect you to the other players; and the game sends anonymous usage statistics (which games are played, how long they last, what goes wrong) so we can improve it. You can turn the statistics off at any time under Privacy & analytics on the game's home screen.
Ludoz is published by an independent developer. For any privacy question, or to make a request about your data, contact anubhav.g.9948@gmail.com. We aim to reply within 30 days.
Ludoz does not collect personal information for itself, and does not run its own servers. The services it relies on handle the following, listed here in full:
| What | Why | Who handles it | When |
|---|---|---|---|
| The display name you choose (or, if you never choose one, a name such as "Player 123" given automatically) | So the other players in your game can see who they are playing, and so a game you open shows who is hosting it | Unity Gaming Services, for online games. The other phones on your network, for Wi-Fi games | Only when you play online, with friends, or on Wi-Fi. Never in a game against the computer |
| A random player identifier, created the first time you play online | So Unity's servers can place you in a game. It is not linked to you, your Google account or your device's permanent ID, and reinstalling the app creates a new one | Unity Gaming Services (Authentication) | Only when you play online or with friends |
| Your IP address, connection details and technical diagnostics about the connection | To connect your phone to the other players' phones. Moves are passed between you through Unity's relay servers rather than directly, so the players never see each other's IP address | Unity Gaming Services (Lobby and Relay) | Only when you play online or with friends |
| The game itself: moves, dice rolls, the invite code, the rules chosen, the size of the table, the avatar picture each player picked, and the stickers and phrases players send each other (chosen from a fixed list in the game; nothing can be typed) | To run the game between the players' phones | Passed between the players through Unity's servers, or over your own network in a Wi-Fi game. Not stored by us | Only while a game with other players is running |
| Advertising identifier, IP address, general device information, how you interact with ads (such as whether an ad was seen or tapped), and performance diagnostics | To show ads, limit how often the same ad repeats, measure whether ads worked, and prevent ad fraud | Google AdMob, and the advertising companies it works with | Whenever the ad is shown (see "Ads" below) |
| What happens in the game: games started and finished, the kind of game (online, friends, Wi-Fi or offline), table size and rules, how long a game lasted, whether it was won, how long Play Online took to find a game, and whether an invite worked. How many stickers and phrases were sent in a game, and that a player was muted or an avatar changed - never what was sent or to whom. Also errors the game runs into | To see which ways of playing people use, find where the game is too slow or breaks, and fix it | GameAnalytics | While analytics is on (it is on unless you turn it off, see "Analytics" below) |
| Device model, operating system version, app version, language, and country (worked out from your IP address) | To know which devices and versions to support and test | GameAnalytics | While analytics is on |
| A random identifier created by the analytics software when the app is installed, and Android's app set ID (an identifier only apps from the same developer share) | To count returning players without knowing who they are. Neither is linked to your name, your Google account or your advertising identifier; reinstalling the app creates a new random identifier | GameAnalytics | While analytics is on |
When you open a game on Wi-Fi, your phone announces it, with your display name, to the other devices on the same network, so that people nearby can find it and join. This announcement stays on your local network. It does not go through the internet or reach us.
Your display name, your avatar picture, your sound setting, the number of players and rules you last chose, the coins you have earned by playing, and which avatar pictures you have unlocked with them are stored on your device only. The game saves nothing else. Uninstalling the app deletes all of it.
Coins are part of the game, not money. They are earned by playing, they can only be spent on avatar pictures inside the game, and they cannot be bought, sold, cashed out or bet. Your balance is counted on your own phone and is never sent anywhere: no other player and no company we work with ever sees it.
Your display name is whatever you type, and other players will see it. If you would rather not use your real name, don't. Any name works.
During a game, players can send each other stickers and short phrases from a fixed list that is part of the game. Nothing can be typed, so nobody can send you words the game did not already contain. You can mute any player from the chat panel, and it stays on your phone.
Ludoz uses GameAnalytics to collect the anonymous usage statistics listed above. We see them only as totals and charts, such as "how many online games were played today" or "how often an invite failed", never as a record of any one person. They contain no name you typed, no messages and no contacts.
To turn analytics off, open Privacy & analytics at the bottom of the game's home screen and switch Anonymous analytics to OFF. From then on nothing is sent to GameAnalytics, including the next time you open the game, until you switch it back on.
Ludoz is free and funded by advertising: a banner ad at the top of the screen, and on every third time you open the app, a full-screen ad while the game starts, which you can close. When a game ends you may also be offered a video ad that doubles the coins that game paid; it is shown only if you tap it, and skipping it costs you nothing. Nothing ever interrupts a game.
Ad providers may use your device's advertising identifier to select ads. You can reset or delete that identifier at any time in your device settings (on Android: Settings → Privacy → Ads), which stops ads being tailored to past activity.
Ads are delivered by Google AdMob. AdMob may work with other advertising companies to fill the ad space; they receive the same limited technical information described above and are bound by their own privacy policies. Google publishes the list of advertising companies it may use.
If you are in the European Economic Area, the United Kingdom or Switzerland, you are asked to choose your ad preferences the first time you open the game. To change that choice later, open Privacy & analytics at the bottom of the game's home screen and tap Ad privacy choices.
Ludoz is intended for a general audience and is not directed at children under 13. We do not knowingly collect information from children under 13. If you believe a child has provided information through the game, contact us and we will help remove it.
Depending on where you live (including under the EU/UK GDPR and India's Digital Personal Data Protection Act, 2023), you may have the right to access, correct, or delete information held about you, and to object to certain processing.
Because the game does not know who you are and we hold nothing ourselves, the practical routes are:
We keep nothing. A game's room on Unity's servers exists only while that game is being set up or played, and is removed once the players leave it. The anonymous player identifier is kept by Unity under its own policy, advertising data by Google under its own, and the anonymous statistics by GameAnalytics under its own.
Unity, Google and GameAnalytics process data on servers outside your country, including in the European Union and the United States. They are contractually required to protect it and to use it only to provide their service.
If this policy changes we will update the date at the top of this page. Significant changes will also be noted in the app's store listing.